Monday, April 18, 2011
Publishing Your Game
BLOG POST: Now that your game demo's progress is almost finished, what has been some of the best moments of the process and what has been some of the memorable horrible moments? The day the moon came out in the daytime, BeerMoney,instructor yelling and cussing, the sexual harassment during class, Lab tech being fired, sextening
Monday, April 11, 2011
Background Music
What kind of background music do you plan on implementing into your game? Really don't know
Artificial_Intelligence
How will your game incorporate "artificial intelligence"? yes it will
Will you use these skills for other parts of your game (such as NPCs, or non-playable characters)? no not really
Wednesday, March 30, 2011
Jumping/Platforms
Will your game require multi-leveled platforms? Will there be punitive damage inflicted on your hero if he doesn't stay on the platforms (fall to death, lose heath - Mario Bros. or Contra). Will your some of your platforms be destroyable (like bricks in Mario Bros.)?
No there will not be any platforms. Yes there will be damage inflicted to the hero.
No there will not be any platforms. Yes there will be damage inflicted to the hero.
Wednesday, March 16, 2011
Running, Jumping, etc.
Will your game require multi-leveled platforms? most likely it will have mult-levels.
Will there be punitive damage inflicted on your hero if he doesn't stay on the platforms (fall to death, lose heath - Mario Bros. or Contra). yea there will be. Will your some of your platforms be destroyable (like bricks in Mario Bros.)? No
Will there be punitive damage inflicted on your hero if he doesn't stay on the platforms (fall to death, lose heath - Mario Bros. or Contra). yea there will be. Will your some of your platforms be destroyable (like bricks in Mario Bros.)? No
Monday, March 14, 2011
Drag and Drop
Will dragging and dropping be a part of your game interface? no not really
If so, explain to me what dragging and dropping will allow your player to accomplish. It will not be any drag and dropping in the game
If so, explain to me what dragging and dropping will allow your player to accomplish. It will not be any drag and dropping in the game
Wednesday, March 2, 2011
character effects
After learning about these different movie clip properties (alpha, xscale, yscale, etc), is there a particular place in your game these will be useful? Yes because it will be used in the preloader.
Monday, February 21, 2011
Timer
What area of your game will a timer help? the gameplay of it.
Will timers be integral to your game? Just one
Will timers be integral to your game? Just one
Sound Effects
Is sound an integral part of your game? yeqa it will have sound effects and also music in the background while playing the game.
Do you plan to have sound effect, background, both, etc? yea and it will for both
Do you plan to have sound effect, background, both, etc? yea and it will for both
Wednesday, February 16, 2011
Preloader
Will your game need a preloader? yes we are going to have one.
If so, what are the major type of assets that require you to preload your game? I Don't Know YET
If so, what are the major type of assets that require you to preload your game? I Don't Know YET
Monday, February 14, 2011
Score Keeping
Do you plan to do score keeping? Yes
Will it truly related to score, or will be a health meter or enemy health meter, or both?
both
Will it truly related to score, or will be a health meter or enemy health meter, or both?
both
Special Effects
Do you think this topic will be helpful to your game?
yes it will help
Will your animation be scripted or mostly timeline animation
Timeline animation
yes it will help
Will your animation be scripted or mostly timeline animation
Timeline animation
Collision Detection
How will collision detection affect your game?
It will help you score in the game.
What dynamics will it accomplish in the action of your game?
It will make it more fun to play the game
It will help you score in the game.
What dynamics will it accomplish in the action of your game?
It will make it more fun to play the game
Wednesday, February 2, 2011
Testing and Debugging
Have you ever had to use trace to fix a problem? no i have not
Telling about your coding error and how tracing helped resolve the issue. It make us thin and tested what we know about coding and flash.
Telling about your coding error and how tracing helped resolve the issue. It make us thin and tested what we know about coding and flash.
Monday, January 31, 2011
scrolling Background
Will your game require a scrolling background? yes it will have one in our game
If so, how will affect your game? it will add more flavor to the game
Will it be used in your introduction, action sequences, etc? Action Sequences
If so, how will affect your game? it will add more flavor to the game
Will it be used in your introduction, action sequences, etc? Action Sequences
Wednesday, January 26, 2011
Navigating the Timeline
What was your worst coding issue you ever had and what was the eventual solution(fix)? The nameing because you can put one wrong letter and it will not work at all. How to save it so you don't have that problem at all.
Moving on a Path
Will moving on a path help your game?
Yes it will it add some movements and will make the game more fun and exciting.
If so, what point will it serve in your game? It will add flare and movement tat can make the game awesome to play
Yes it will it add some movements and will make the game more fun and exciting.
If so, what point will it serve in your game? It will add flare and movement tat can make the game awesome to play
Monday, January 24, 2011
scaba game
The game is very fun but i had couple of problems with it. One was i can't get to work right. That was the only problem. it was to freshing up and work on actionscript
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